以下内容由 雪暴君 编译整理,转载请注明出处! 原文地址 还记得不久前我们跟大家介绍过的传奇物品掉率数据发掘与2.0.6补丁数据发掘的消息吗?今日这位韩国玩家拿出了一份“附魔词缀权重”表来说明游戏中附魔时词缀出现的原理,按他所说,每个词缀有不同的权重,而这些权重也决定了词缀出现的频率。附魔的玩家可以用作参考。 附魔时词缀出现的原理: 在锻造和附魔时,每个词缀出现的几率并不是均等的,每个词缀都拥有一个“权重数值”,其数值越大,则出现几率越高。 - 100000权重
- 10000权重
- 4000权重
- 最大能量(憎恨,戒律,内力,奥能,怒气等) Maximum resource (hatred, discipline, spirit, arcane power, wrath)
- 暴击时获得X点奥能 Critical hits grant X arcane power
- 主属性(力敏智)Primary stats (Str, Dex, Int)
- 体力 Vitality
- 2000权重
- 移动速度 Movement speed
- 每消耗一点内力恢复生命 Life per sprit spent
- 每消耗一点怒气恢复生命 Life per fury spent
- 最大法力值 Maximum mana
- 法力恢复增加 Increased mana regeneration
- 憎恨恢复增加 Increased hatred regeneration
- 内力恢复增加 Increased spirit regeneration
- 1500权重
- 拾取半径 Increased gold and health pickup radius
- 戒指及项链伤害 damage (rings and amulets only)
- 1000权重
- 武器伤害% Weapon damage %
- 暴击率 Critical chance
- 暴击伤害 Critical damage
- 技能冷却时间减少 Reduced cooldown of all skills
- 技能消耗减少 Reduced resource costs
- 生命% Life %
- 额外金币获得 Extra gold from monsters
- 击杀获得经验 Monster kills grant additional experience
- 攻速 Increased attack speed
- 控场减少 Control impairing effect duration reduction
- 秒回 Life regeneration per second
- 生命之球及血球恢复增加 Health globes and potions grant extra life
- 圣怒恢复 Wrath regeneration
- 范围伤害 Chance to deal area damage on hit
- 单抗 Increased elemental resistance (singular)
- 全抗 Increased all resistance
- 格挡率 Block chance
- 护甲 Armor
- 击回 Life per hit
- 杀回 Life per kill
- 元素伤害% % Elemental skill damage
- 孔 Socket
- 增加技能伤害 Increased skill X damage (all)
- 600权重
- 反伤 Ranged and melee attackers take damage per hit
- 400权重
- 远程减伤 Reduced damage from ranged attacks
- 近战减伤Reduced damage from melee attacks
- 200权重
- 击中时导致恐惧(限头盔) % chance to fear on hit (helm only)
- 100权重
- 特定传奇武器上的暴击伤害 Critical hit damage 31~35% (select legendary weapons only)
- 降低等级要求 Level requirement reduced
- 击中时导致恐惧(限武器)Chance to fear on hit (weapons only)
- 击中时导致目盲 Chance to blind on hit
- 击中时导致冰冷 Chance to chill on hit
- 击中时导致冻结 Chance to freeze on hit
- 击中时导致缓速 Chance to slow on hit
- 击中时导致眩晕 Chance to stun on hit
- 击中时导致恐惧 Chance to fear on hit
- 击中时导致击退 Chance to knockback on hit
- 击中时导致定身 Chance to immobilize on hit
- 忽视耐久度损失 Ignores durability loss
- 增加对精英伤害 Increased damage against elites
- 降低精英造成的伤害 Reduced damage from elites
- 每点圣怒消耗恢复生命 Life per wrath spent
- 击中时造成流血伤害 Chance to inflict bleed damage
举例说明: 这里只是推测而来的机制,并不一定准确。 如果你打算将单手武器的次级词缀附魔为降等,那么你可能碰上的词缀为: - 杀回(1000)
- 击杀经验(1000)
- 各个击中特效(100)
- 无损(100)
- 降等(100)
假设现在你武器上的两个词缀为杀回和击中眩晕,则如果你想把杀回附魔为降等,其几率为: 100 / (1000 + 1000 + 100 + 100) = 4.5% 而如果你想把击中眩晕改为降等时,其几率为: 100 / (1000 + (100*8) + 100 + 100)) = 5%
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